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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
Collections
Discover the best community collections!
Collections including paper arxiv:2409.11211
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Controllable Text Generation for Large Language Models: A Survey
Paper • 2408.12599 • Published • 65 -
xGen-VideoSyn-1: High-fidelity Text-to-Video Synthesis with Compressed Representations
Paper • 2408.12590 • Published • 35 -
Real-Time Video Generation with Pyramid Attention Broadcast
Paper • 2408.12588 • Published • 17 -
Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Model
Paper • 2408.11039 • Published • 63
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TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
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VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 10
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9
-
Controllable Text Generation for Large Language Models: A Survey
Paper • 2408.12599 • Published • 65 -
xGen-VideoSyn-1: High-fidelity Text-to-Video Synthesis with Compressed Representations
Paper • 2408.12590 • Published • 35 -
Real-Time Video Generation with Pyramid Attention Broadcast
Paper • 2408.12588 • Published • 17 -
Transfusion: Predict the Next Token and Diffuse Images with One Multi-Modal Model
Paper • 2408.11039 • Published • 63
-
VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction
Paper • 2402.17427 • Published • 10 -
Disentangled 3D Scene Generation with Layout Learning
Paper • 2402.16936 • Published • 11 -
RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS
Paper • 2403.13806 • Published • 19 -
DreamCar: Leveraging Car-specific Prior for in-the-wild 3D Car Reconstruction
Paper • 2407.16988 • Published • 10
-
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion
Paper • 2401.09416 • Published • 11 -
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Paper • 2401.10171 • Published • 14 -
DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model
Paper • 2311.09217 • Published • 22 -
GALA: Generating Animatable Layered Assets from a Single Scan
Paper • 2401.12979 • Published • 9