The dataset viewer is not available for this split.
Error code: StreamingRowsError
Exception: CastError
Message: Couldn't cast
merged_from_gdrive: bool
root_folder_id: string
num_workers: int64
num_batches: int64
total_story_folders: int64
complete_batches: int64
incomplete_batches: int64
statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
child 0, total_stories: int64
child 1, successful: int64
child 2, failed: int64
child 3, unknown: int64
merged_at: string
source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
child 0, worker: string
child 1, batch: string
child 2, stories: int64
child 3, complete: bool
child 4, success: int64
child 5, failed: int64
per_story_averages: struct<actors_per_story: struct<mean: double, min: int64, max: int64, std: double>, events_per_story (... 149 chars omitted)
child 0, actors_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min: int64
child 2, max: int64
child 3, std: double
child 1, events_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min: int64
child 2, max: int64
child 3, std: double
child 2, temporal_relations_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min:
...
double>
child 0, count: int64
child 1, percentage: double
child 11, Bed: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 12, Laptop: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 13, ArmChair: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 14, Sink: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
child 0, before: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 1, after: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 2, starts_with: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
child 0, actions: list<item: string>
child 0, item: string
child 1, object_types: list<item: string>
child 0, item: string
child 2, regions: list<item: string>
child 0, item: string
to
{'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
...
': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
because column names don't match
Traceback: Traceback (most recent call last):
File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
return get_rows(
dataset=dataset,
...<4 lines>...
column_names=column_names,
)
File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
return func(*args, **kwargs)
File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
yield from ds.decode(False) if ds.features else ds
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
for key, example in ex_iterable:
^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
for key, pa_table in self._iter_arrow():
~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
for key, pa_table in self.ex_iterable._iter_arrow():
~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
for key, pa_table in iterator:
^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
for key, pa_table in self.generate_tables_fn(**gen_kwags):
~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
self._cast_table(pa_table, json_field_paths=json_field_paths),
~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
pa_table = table_cast(pa_table, self.info.features.arrow_schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
merged_from_gdrive: bool
root_folder_id: string
num_workers: int64
num_batches: int64
total_story_folders: int64
complete_batches: int64
incomplete_batches: int64
statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
child 0, total_stories: int64
child 1, successful: int64
child 2, failed: int64
child 3, unknown: int64
merged_at: string
source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
child 0, worker: string
child 1, batch: string
child 2, stories: int64
child 3, complete: bool
child 4, success: int64
child 5, failed: int64
per_story_averages: struct<actors_per_story: struct<mean: double, min: int64, max: int64, std: double>, events_per_story (... 149 chars omitted)
child 0, actors_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min: int64
child 2, max: int64
child 3, std: double
child 1, events_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min: int64
child 2, max: int64
child 3, std: double
child 2, temporal_relations_per_story: struct<mean: double, min: int64, max: int64, std: double>
child 0, mean: double
child 1, min:
...
double>
child 0, count: int64
child 1, percentage: double
child 11, Bed: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 12, Laptop: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 13, ArmChair: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 14, Sink: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
child 0, before: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 1, after: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
child 2, starts_with: struct<count: int64, percentage: double>
child 0, count: int64
child 1, percentage: double
unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
child 0, actions: list<item: string>
child 0, item: string
child 1, object_types: list<item: string>
child 0, item: string
child 2, regions: list<item: string>
child 0, item: string
to
{'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
...
': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
because column names don't matchNeed help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
GTASA-01: Multi-Actor Video Corpus with Perfect Spatiotemporal Annotations
GTASA-01 is the corpus of the GTASA paper GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models (ACCV 2026), generated with the GEST-Engine described in the accompanying technical report.
The repository contains 1,008 procedurally generated multi-actor stories produced by the GEST-Engine, each accompanied by a Graph of Events in Space and Time (GEST) specification, an engine-rendered RGB video with dense spatiotemporal annotations, and β for comparison β videos produced by VEO 3.1 and WAN 2.2 from the same textual prompt.
Contents and paper subsets
The stories are stored in three generation batches:
| Folder | Stories |
|---|---|
segmentations_balanced_1/ |
398 |
segmentations_balanced_2/ |
306 |
segmentations_balanced_3/ |
304 |
| Total | 1,008 |
- GTASA (ACCV 2026) β the 938-scenario corpus reported in the paper, drawn from all three batches
(373 / 286 / 279). The exact list of story folders is in
gtasa_938_stories.txt. - ICLR 2026 Tiny Paper β the 398-story sample released with
GEST-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations
is
segmentations_balanced_1/. - The remaining 70 stories are not part of the GTASA paper set; 27 of them lack
texts.jsonand the VEO / WAN reference videos.
Each batch folder also contains batch_report.md, batch_statistics.json and batch_summary.json
describing that generation batch.
Corpus statistics
GTASA corpus (938 scenarios), as reported in the paper:
| Metric | Value |
|---|---|
| Scenarios (VideoβGESTβText triplets) | 938 |
| Reference videos (VEO, WAN) | 938 each |
| Total duration | 14.25 hours (median 48.7 s per video) |
| Action clips | 28.2K |
| Annotated frames | 1.45M |
| Events, with exact frame mappings | 29,579 |
| Temporal relations | 12,457 |
| Pairwise spatial relations | 892M |
| Actors per scenario | 2β6 (mean 3.43) |
| Events per scenario | 7β65 (mean 29.4) |
| Words per description | 153 (mean) |
| Unique action types | 37 (social, manipulation, locomotion, exercise) |
| Object types | 15 (furniture, devices, consumables, equipment) |
| Environments | 10 episodes, 4 categories |
ICLR 2026 Tiny Paper sample (398 stories, segmentations_balanced_1/): 11,627 events,
4,603 temporal relations (43.5% before, 43.5% after, 13% same_time), 2β6 actors per story (mean 3.38),
10β65 events per story (mean 29.21).
Directory structure
gtasa_938_stories.txt # story folders in the GTASA (ACCV 2026) corpus
segmentations_balanced_{1,2,3}/
βββ batch_report.md
βββ batch_statistics.json
βββ batch_summary.json
βββ <story_folder>/ ...
Each story folder is named after its generation configuration
(e.g., classroom_max2actors_max1regions_2action_chains_b9d2ff0d) and follows this layout:
<story_folder>/
βββ texts.json # GPT-4o query + refined natural-language description
βββ veo3-1.mp4 # VEO 3.1 video from the refined description
βββ wan2.2.mp4 # WAN 2.2 video from the refined description
β
βββ detailed_graph/
β βββ take1/
β βββ detail_gest.json # the input GEST specification
β βββ proto-graph.json # normalized-ID GEST with populated timeframes
β
βββ simulations/
βββ take1_sim1/
βββ event_frame_mapping.json # {event_id β [startFrame, endFrame]} alignments
β
βββ camera1/
β βββ raw.mp4 # engine-rendered RGB video
β βββ segmentation_frames.zip # per-frame HLSL instance segmentation masks
β βββ segmentation_mapping.json # texture hash β story-level entity ID
β βββ spatial_relations.zip # per-frame pairwise spatial relation graphs
β
βββ logs/
β βββ clientscript.log # MTA client-side script log
β βββ server.log # MTA server-side script log
β
βββ textual_description/
βββ engine_generated.txt # Logger running commentary during simulation
βββ prompt.txt # proto-language with GPT-4o instructions
File descriptions
Top-level (per story)
texts.jsonβ Output of the two-stage text generation pipeline (proto-language + LLM refinement). Contains the GPT-4o query (the proto-language paragraph wrapped in the refinement instruction) and the refined natural-language description returned by GPT-4o (gpt-4o-2024-08-06). The refined description is what was used to prompt VEO 3.1 and WAN 2.2.veo3-1.mp4β Video generated by VEO 3.1 using the refined description fromtexts.jsonas prompt.wan2.2.mp4β Video generated by WAN 2.2 using the same refined description as prompt.
texts.json, veo3-1.mp4 and wan2.2.mp4 are present for 981 of the 1,008 stories.
detailed_graph/take1/
detail_gest.jsonβ The Graph of Events in Space and Time specification for this story, including actor and objectExistsnodes, per-event action / entities / location / timeframe / properties, and thetemporal/spatial/semantic/camerarelation sections.proto-graph.jsonβ Intermediate transformation of the GEST used by the text generation pipeline: entity identifiers are normalized to a canonical format (e.g.,a0βactor0; spawnable IDs becomeid:0.0-class:mobilephone), and each event'sTimeframefield is populated with the exact[startFrame, endFrame]range from the event-frame mapping.
simulations/take1_sim1/
event_frame_mapping.jsonβ Exact frame-level alignment of each GEST event to its start/end frame in the rendered video ({eventId β [startFrame, endFrame]}), with FPS metadata.
simulations/take1_sim1/camera1/
raw.mp4β RGB video of the multi-actor simulation rendered by the engine.segmentation_frames.zipβ Per-frame instance segmentation masks produced via an HLSL shader with FNV-1a texture hashing.segmentation_mapping.jsonβ Mapping from texture hash values to story-level entity IDs, linking segmentation masks back to the GEST specification.spatial_relations.zipβ Per-frame pairwise spatial relation graphs (one JSON per frame). For each entity, each frame records: 3D position and rotation; camera-relative distance, horizontal and vertical angles, coarse direction bucket (front/back/left/right/above/below/combinations), and in-FOV flag; object type and model ID. Entities are tagged with their story-levelstoryObjectId, linking back to the input GEST. The camera state (position, lookAt, FOV, roll) is also stored per frame.
simulations/take1_sim1/logs/
clientscript.logβ Client-side Multi Theft Auto script log.server.logβ Server-side Multi Theft Auto script log.
simulations/take1_sim1/textual_description/
engine_generated.txtβ Running-commentary text produced by the engine's Logger during simulation, reporting actions as they execute.prompt.txtβ The proto-language paragraph (ungrammatical verb forms like sitdowns, takeouts, assembled mechanically from the proto-graph) wrapped with the instruction prompt sent to GPT-4o.
Source code
- GEST-Engine (simulation system): github.com/ncudlenco/mta-sim
- Procedural GEST generator and batch production orchestrator: github.com/ncudlenco/multiagent_story_system
Both repositories are tagged at v1.0-iclr2026, the exact state used to generate this corpus.
License and intellectual property notice
This dataset is released under CC BY-NC 4.0 for non-commercial academic research purposes only.
The videos in this corpus contain frames rendered by Grand Theft Auto: San Andreas (Rockstar Games / Take-Two Interactive, 2004) via the Multi Theft Auto modification framework. All in-game assets (3D models, textures, animations, environments) remain the property of their respective owners. We do not claim ownership of any Rockstar Games / Take-Two Interactive intellectual property. Use of this dataset is governed by both the CC BY-NC 4.0 license and applicable copyright law regarding the underlying game content.
Citation
If you use this corpus, please cite the GTASA paper (accepted at ACCV 2026) and, as appropriate, its supplementary technical report on the GEST-Engine:
@article{cudlenco2026gtasa,
title={GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models},
author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
journal={arXiv preprint arXiv:2604.10385},
year={2026}
}
@article{cudlenco2026gest,
title={The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report},
author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
journal={arXiv preprint arXiv:2607.12231},
year={2026}
}
Related work using this corpus:
- Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios, accepted at the ECCV 2026 Workshop on Agents in Living Worlds.
- [Tiny Paper] GEST-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations, ICLR 2026 Workshop on World Models.
@article{cudlenco2026authoring,
title={Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios},
author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
journal={arXiv preprint arXiv:2604.10383},
year={2026}
}
@inproceedings{cudlenco2026tiny,
title={[Tiny Paper] {GEST}-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations},
author={Nicolae Cudlenco and Mihai Masala and Marius Leordeanu},
booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling},
year={2026},
url={https://openreview.net/forum?id=uUofPYVMZH}
}
Contact
For questions or issues, please open an issue on the
GEST-Engine repository or contact
nicolae.cudlenco@gmail.com.
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