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The dataset viewer is not available for this split.
Cannot load the dataset split (in streaming mode) to extract the first rows.
Error code:   StreamingRowsError
Exception:    CastError
Message:      Couldn't cast
merged_from_gdrive: bool
root_folder_id: string
num_workers: int64
num_batches: int64
total_story_folders: int64
complete_batches: int64
incomplete_batches: int64
statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
  child 0, total_stories: int64
  child 1, successful: int64
  child 2, failed: int64
  child 3, unknown: int64
merged_at: string
source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
  child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
      child 0, worker: string
      child 1, batch: string
      child 2, stories: int64
      child 3, complete: bool
      child 4, success: int64
      child 5, failed: int64
per_story_averages: struct<actors_per_story: struct<mean: double, min: int64, max: int64, std: double>, events_per_story (... 149 chars omitted)
  child 0, actors_per_story: struct<mean: double, min: int64, max: int64, std: double>
      child 0, mean: double
      child 1, min: int64
      child 2, max: int64
      child 3, std: double
  child 1, events_per_story: struct<mean: double, min: int64, max: int64, std: double>
      child 0, mean: double
      child 1, min: int64
      child 2, max: int64
      child 3, std: double
  child 2, temporal_relations_per_story: struct<mean: double, min: int64, max: int64, std: double>
      child 0, mean: double
      child 1, min: 
...
double>
          child 0, count: int64
          child 1, percentage: double
      child 11, Bed: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
      child 12, Laptop: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
      child 13, ArmChair: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
      child 14, Sink: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
  child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
      child 0, before: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
      child 1, after: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
      child 2, starts_with: struct<count: int64, percentage: double>
          child 0, count: int64
          child 1, percentage: double
unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
  child 0, actions: list<item: string>
      child 0, item: string
  child 1, object_types: list<item: string>
      child 0, item: string
  child 2, regions: list<item: string>
      child 0, item: string
to
{'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
...
': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
because column names don't match
Traceback:    Traceback (most recent call last):
                File "/src/services/worker/src/worker/utils.py", line 147, in get_rows_or_raise
                  return get_rows(
                      dataset=dataset,
                  ...<4 lines>...
                      column_names=column_names,
                  )
                File "/src/libs/libcommon/src/libcommon/utils.py", line 272, in decorator
                  return func(*args, **kwargs)
                File "/src/services/worker/src/worker/utils.py", line 127, in get_rows
                  rows_plus_one = list(itertools.islice(safe_iter(ds, dataset=dataset), rows_max_number + 1))
                File "/src/services/worker/src/worker/utils.py", line 483, in safe_iter
                  yield from ds.decode(False) if ds.features else ds
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2840, in __iter__
                  for key, example in ex_iterable:
                                      ^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2373, in __iter__
                  for key, pa_table in self._iter_arrow():
                                       ~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 2398, in _iter_arrow
                  for key, pa_table in self.ex_iterable._iter_arrow():
                                       ~~~~~~~~~~~~~~~~~~~~~~~~~~~~^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 536, in _iter_arrow
                  for key, pa_table in iterator:
                                       ^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/iterable_dataset.py", line 419, in _iter_arrow
                  for key, pa_table in self.generate_tables_fn(**gen_kwags):
                                       ~~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 343, in _generate_tables
                  self._cast_table(pa_table, json_field_paths=json_field_paths),
                  ~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/packaged_modules/json/json.py", line 132, in _cast_table
                  pa_table = table_cast(pa_table, self.info.features.arrow_schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              merged_from_gdrive: bool
              root_folder_id: string
              num_workers: int64
              num_batches: int64
              total_story_folders: int64
              complete_batches: int64
              incomplete_batches: int64
              statistics: struct<total_stories: int64, successful: int64, failed: int64, unknown: int64>
                child 0, total_stories: int64
                child 1, successful: int64
                child 2, failed: int64
                child 3, unknown: int64
              merged_at: string
              source_batches: list<item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, fai (... 12 chars omitted)
                child 0, item: struct<worker: string, batch: string, stories: int64, complete: bool, success: int64, failed: int64>
                    child 0, worker: string
                    child 1, batch: string
                    child 2, stories: int64
                    child 3, complete: bool
                    child 4, success: int64
                    child 5, failed: int64
              per_story_averages: struct<actors_per_story: struct<mean: double, min: int64, max: int64, std: double>, events_per_story (... 149 chars omitted)
                child 0, actors_per_story: struct<mean: double, min: int64, max: int64, std: double>
                    child 0, mean: double
                    child 1, min: int64
                    child 2, max: int64
                    child 3, std: double
                child 1, events_per_story: struct<mean: double, min: int64, max: int64, std: double>
                    child 0, mean: double
                    child 1, min: int64
                    child 2, max: int64
                    child 3, std: double
                child 2, temporal_relations_per_story: struct<mean: double, min: int64, max: int64, std: double>
                    child 0, mean: double
                    child 1, min: 
              ...
              double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 11, Bed: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 12, Laptop: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 13, ArmChair: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 14, Sink: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                child 6, temporal_relation_types: struct<before: struct<count: int64, percentage: double>, after: struct<count: int64, percentage: dou (... 60 chars omitted)
                    child 0, before: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 1, after: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
                    child 2, starts_with: struct<count: int64, percentage: double>
                        child 0, count: int64
                        child 1, percentage: double
              unique_values: struct<actions: list<item: string>, object_types: list<item: string>, regions: list<item: string>>
                child 0, actions: list<item: string>
                    child 0, item: string
                child 1, object_types: list<item: string>
                    child 0, item: string
                child 2, regions: list<item: string>
                    child 0, item: string
              to
              {'summary': {'total_batches': Value('int64'), 'total_stories': Value('int64'), 'total_events': Value('int64'), 'total_temporal_relations': Value('int64'), 'unique_actions': Value('int64'), 'unique_object_types': Value('int64'), 'unique_regions': Value('int64')}, 'per_story_averages': {'actors_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'events_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}, 'temporal_relations_per_story': {'mean': Value('float64'), 'min': Value('int64'), 'max': Value('int64'), 'std': Value('float64')}}, 'distributions': {'regions': {'classroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'driveway': {'count': Value('int64'), 'percentage': Value('float64')}, 'kitchen': {'count': Value('int64'), 'percentage': Value('float64')}, 'bedroom': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym main room': {'count': Value('int64'), 'percentage': Value('float64')}, 'right part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'left part of the gym room': {'count': Value('int64'), 'percentage': Value('float64')}, 'gym backroom': {'count': Value('int64'), 'percentage': Value('float64')}}, 'episodes': {'garden': {'count': Value('int64'), 'percentage': Value('float64')}, 'classroom1': {'count': Value('int64'), 'percentage
              ...
              ': Value('int64'), 'percentage': Value('float64')}}, 'object_types': {'Chair': {'count': Value('int64'), 'percentage': Value('float64')}, 'MobilePhone': {'count': Value('int64'), 'percentage': Value('float64')}, 'Cigarette': {'count': Value('int64'), 'percentage': Value('float64')}, 'Drinks': {'count': Value('int64'), 'percentage': Value('float64')}, 'Food': {'count': Value('int64'), 'percentage': Value('float64')}, 'GymBike': {'count': Value('int64'), 'percentage': Value('float64')}, 'TwoDumbbells': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPress': {'count': Value('int64'), 'percentage': Value('float64')}, 'BenchPressBar': {'count': Value('int64'), 'percentage': Value('float64')}, 'Treadmill': {'count': Value('int64'), 'percentage': Value('float64')}, 'PunchingBag': {'count': Value('int64'), 'percentage': Value('float64')}, 'Bed': {'count': Value('int64'), 'percentage': Value('float64')}, 'Laptop': {'count': Value('int64'), 'percentage': Value('float64')}, 'ArmChair': {'count': Value('int64'), 'percentage': Value('float64')}, 'Sink': {'count': Value('int64'), 'percentage': Value('float64')}}, 'temporal_relation_types': {'before': {'count': Value('int64'), 'percentage': Value('float64')}, 'after': {'count': Value('int64'), 'percentage': Value('float64')}, 'starts_with': {'count': Value('int64'), 'percentage': Value('float64')}}}, 'unique_values': {'actions': List(Value('string')), 'object_types': List(Value('string')), 'regions': List(Value('string'))}}
              because column names don't match

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GTASA-01: Multi-Actor Video Corpus with Perfect Spatiotemporal Annotations

GTASA-01 is the corpus of the GTASA paper GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models (ACCV 2026), generated with the GEST-Engine described in the accompanying technical report.

The repository contains 1,008 procedurally generated multi-actor stories produced by the GEST-Engine, each accompanied by a Graph of Events in Space and Time (GEST) specification, an engine-rendered RGB video with dense spatiotemporal annotations, and β€” for comparison β€” videos produced by VEO 3.1 and WAN 2.2 from the same textual prompt.

Contents and paper subsets

The stories are stored in three generation batches:

Folder Stories
segmentations_balanced_1/ 398
segmentations_balanced_2/ 306
segmentations_balanced_3/ 304
Total 1,008

Each batch folder also contains batch_report.md, batch_statistics.json and batch_summary.json describing that generation batch.

Corpus statistics

GTASA corpus (938 scenarios), as reported in the paper:

Metric Value
Scenarios (Video–GEST–Text triplets) 938
Reference videos (VEO, WAN) 938 each
Total duration 14.25 hours (median 48.7 s per video)
Action clips 28.2K
Annotated frames 1.45M
Events, with exact frame mappings 29,579
Temporal relations 12,457
Pairwise spatial relations 892M
Actors per scenario 2–6 (mean 3.43)
Events per scenario 7–65 (mean 29.4)
Words per description 153 (mean)
Unique action types 37 (social, manipulation, locomotion, exercise)
Object types 15 (furniture, devices, consumables, equipment)
Environments 10 episodes, 4 categories

ICLR 2026 Tiny Paper sample (398 stories, segmentations_balanced_1/): 11,627 events, 4,603 temporal relations (43.5% before, 43.5% after, 13% same_time), 2–6 actors per story (mean 3.38), 10–65 events per story (mean 29.21).

Directory structure

gtasa_938_stories.txt                  # story folders in the GTASA (ACCV 2026) corpus
segmentations_balanced_{1,2,3}/
β”œβ”€β”€ batch_report.md
β”œβ”€β”€ batch_statistics.json
β”œβ”€β”€ batch_summary.json
└── <story_folder>/ ...

Each story folder is named after its generation configuration (e.g., classroom_max2actors_max1regions_2action_chains_b9d2ff0d) and follows this layout:

<story_folder>/
β”œβ”€β”€ texts.json                         # GPT-4o query + refined natural-language description
β”œβ”€β”€ veo3-1.mp4                         # VEO 3.1 video from the refined description
β”œβ”€β”€ wan2.2.mp4                         # WAN 2.2 video from the refined description
β”‚
β”œβ”€β”€ detailed_graph/
β”‚   └── take1/
β”‚       β”œβ”€β”€ detail_gest.json           # the input GEST specification
β”‚       └── proto-graph.json           # normalized-ID GEST with populated timeframes
β”‚
└── simulations/
    └── take1_sim1/
        β”œβ”€β”€ event_frame_mapping.json   # {event_id β†’ [startFrame, endFrame]} alignments
        β”‚
        β”œβ”€β”€ camera1/
        β”‚   β”œβ”€β”€ raw.mp4                # engine-rendered RGB video
        β”‚   β”œβ”€β”€ segmentation_frames.zip     # per-frame HLSL instance segmentation masks
        β”‚   β”œβ”€β”€ segmentation_mapping.json   # texture hash β†’ story-level entity ID
        β”‚   └── spatial_relations.zip       # per-frame pairwise spatial relation graphs
        β”‚
        β”œβ”€β”€ logs/
        β”‚   β”œβ”€β”€ clientscript.log       # MTA client-side script log
        β”‚   └── server.log             # MTA server-side script log
        β”‚
        └── textual_description/
            β”œβ”€β”€ engine_generated.txt   # Logger running commentary during simulation
            └── prompt.txt             # proto-language with GPT-4o instructions

File descriptions

Top-level (per story)

  • texts.json β€” Output of the two-stage text generation pipeline (proto-language + LLM refinement). Contains the GPT-4o query (the proto-language paragraph wrapped in the refinement instruction) and the refined natural-language description returned by GPT-4o (gpt-4o-2024-08-06). The refined description is what was used to prompt VEO 3.1 and WAN 2.2.
  • veo3-1.mp4 β€” Video generated by VEO 3.1 using the refined description from texts.json as prompt.
  • wan2.2.mp4 β€” Video generated by WAN 2.2 using the same refined description as prompt.

texts.json, veo3-1.mp4 and wan2.2.mp4 are present for 981 of the 1,008 stories.

detailed_graph/take1/

  • detail_gest.json β€” The Graph of Events in Space and Time specification for this story, including actor and object Exists nodes, per-event action / entities / location / timeframe / properties, and the temporal / spatial / semantic / camera relation sections.
  • proto-graph.json β€” Intermediate transformation of the GEST used by the text generation pipeline: entity identifiers are normalized to a canonical format (e.g., a0 β†’ actor0; spawnable IDs become id:0.0-class:mobilephone), and each event's Timeframe field is populated with the exact [startFrame, endFrame] range from the event-frame mapping.

simulations/take1_sim1/

  • event_frame_mapping.json β€” Exact frame-level alignment of each GEST event to its start/end frame in the rendered video ({eventId β†’ [startFrame, endFrame]}), with FPS metadata.

simulations/take1_sim1/camera1/

  • raw.mp4 β€” RGB video of the multi-actor simulation rendered by the engine.
  • segmentation_frames.zip β€” Per-frame instance segmentation masks produced via an HLSL shader with FNV-1a texture hashing.
  • segmentation_mapping.json β€” Mapping from texture hash values to story-level entity IDs, linking segmentation masks back to the GEST specification.
  • spatial_relations.zip β€” Per-frame pairwise spatial relation graphs (one JSON per frame). For each entity, each frame records: 3D position and rotation; camera-relative distance, horizontal and vertical angles, coarse direction bucket (front/back/left/right/above/below/combinations), and in-FOV flag; object type and model ID. Entities are tagged with their story-level storyObjectId, linking back to the input GEST. The camera state (position, lookAt, FOV, roll) is also stored per frame.

simulations/take1_sim1/logs/

  • clientscript.log β€” Client-side Multi Theft Auto script log.
  • server.log β€” Server-side Multi Theft Auto script log.

simulations/take1_sim1/textual_description/

  • engine_generated.txt β€” Running-commentary text produced by the engine's Logger during simulation, reporting actions as they execute.
  • prompt.txt β€” The proto-language paragraph (ungrammatical verb forms like sitdowns, takeouts, assembled mechanically from the proto-graph) wrapped with the instruction prompt sent to GPT-4o.

Source code

Both repositories are tagged at v1.0-iclr2026, the exact state used to generate this corpus.

License and intellectual property notice

This dataset is released under CC BY-NC 4.0 for non-commercial academic research purposes only.

The videos in this corpus contain frames rendered by Grand Theft Auto: San Andreas (Rockstar Games / Take-Two Interactive, 2004) via the Multi Theft Auto modification framework. All in-game assets (3D models, textures, animations, environments) remain the property of their respective owners. We do not claim ownership of any Rockstar Games / Take-Two Interactive intellectual property. Use of this dataset is governed by both the CC BY-NC 4.0 license and applicable copyright law regarding the underlying game content.

Citation

If you use this corpus, please cite the GTASA paper (accepted at ACCV 2026) and, as appropriate, its supplementary technical report on the GEST-Engine:

@article{cudlenco2026gtasa,
  title={GTASA: Ground Truth Annotations for Spatiotemporal Analysis, Evaluation and Training of Video Models},
  author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
  journal={arXiv preprint arXiv:2604.10385},
  year={2026}
}

@article{cudlenco2026gest,
  title={The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report},
  author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
  journal={arXiv preprint arXiv:2607.12231},
  year={2026}
}

Related work using this corpus:

  • Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios, accepted at the ECCV 2026 Workshop on Agents in Living Worlds.
  • [Tiny Paper] GEST-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations, ICLR 2026 Workshop on World Models.
@article{cudlenco2026authoring,
  title={Authoring for Living Worlds: Tool-Constrained LLM Agents for Executable Multi-Actor Scenarios},
  author={Cudlenco, Nicolae and Masala, Mihai and Leordeanu, Marius},
  journal={arXiv preprint arXiv:2604.10383},
  year={2026}
}

@inproceedings{cudlenco2026tiny,
  title={[Tiny Paper] {GEST}-Engine: Controllable Multi-Actor Video Synthesis with Perfect Spatiotemporal Annotations},
  author={Nicolae Cudlenco and Mihai Masala and Marius Leordeanu},
  booktitle={ICLR 2026 the 2nd Workshop on World Models: Understanding, Modelling and Scaling},
  year={2026},
  url={https://openreview.net/forum?id=uUofPYVMZH}
}

Contact

For questions or issues, please open an issue on the GEST-Engine repository or contact nicolae.cudlenco@gmail.com.

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